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            p5.play
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                            <h1>p5.play <small>Module</small></h1>
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                                    Defined in: <a href="../files/lib_p5.play.js.html#l2960"><code>lib&#x2F;p5.play.js:2960</code></a>
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                            <p>p5.play is a library for p5.js to facilitate the creation of games and gamelike
                        projects.</p>
                        <p>It provides a flexible Sprite class to manage visual objects in 2D space
                        and features such as animation support, basic collision detection
                        and resolution, mouse and keyboard interactions, and a virtual camera.</p>
                        <p>p5.play is not a box2D-derived physics engine, it doesn't use events, and it's
                        designed to be understood and possibly modified by intermediate programmers.</p>
                        <p>See the examples folder for more info on how to use this library.</p>
                        
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                                    <p>This module provides the following classes:</p>
                        
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                                            <a href="../classes/Animation.html">
                                                Animation
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                                            <a href="../classes/Camera.html">
                                                Camera
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                                            <a href="../classes/Group.html">
                                                Group
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                                            <a href="../classes/p5.play.html">
                                                p5.play
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                                            <a href="../classes/Sprite.html">
                                                Sprite
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